Bbop-Library 0.4.1-alpha
Opengl library to build 2d apps and game that implement a light system named Lumop
 
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UniformLight Struct Reference

#include <sceneClass.h>

Public Attributes

glm::vec2 pos
 
float intensity
 
float constantAttenuation
 
glm::vec3 color
 
float linearAttenuation
 
float quadraticAttenuation
 
float rotationAngle
 
float openAngle
 

Member Data Documentation

◆ color

glm::vec3 UniformLight::color

◆ constantAttenuation

float UniformLight::constantAttenuation

◆ intensity

float UniformLight::intensity

◆ linearAttenuation

float UniformLight::linearAttenuation

◆ openAngle

float UniformLight::openAngle

◆ pos

glm::vec2 UniformLight::pos

◆ quadraticAttenuation

float UniformLight::quadraticAttenuation

◆ rotationAngle

float UniformLight::rotationAngle

The documentation for this struct was generated from the following file: