#include <shaderClass.h>
Public Member Functions | |
| Shader (const char *vertexFile, const char *fragmentFile) | |
| GLint | getUniformLoc (const GLchar *varName) const |
| GLuint | getID () const |
| void | Activate () const |
| void | Delete () |
Public Attributes | |
| GLuint | ID |
| Shader::Shader | ( | const char * | vertexFile, |
| const char * | fragmentFile ) |
| void Shader::Activate | ( | ) | const |
| void Shader::Delete | ( | ) |
| GLuint Shader::getID | ( | ) | const |
| GLint Shader::getUniformLoc | ( | const GLchar * | varName | ) | const |
| GLuint Shader::ID |