#include <shaderClass.h>
Public Member Functions | |
Shader (const char *vertexFile, const char *fragmentFile) | |
GLint | getUniformLoc (const GLchar *varName) const |
GLuint | getID () const |
void | Activate () const |
void | Delete () |
Public Attributes | |
GLuint | ID |
Shader::Shader | ( | const char * | vertexFile, |
const char * | fragmentFile ) |
void Shader::Activate | ( | ) | const |
void Shader::Delete | ( | ) |
GLuint Shader::getID | ( | ) | const |
GLint Shader::getUniformLoc | ( | const GLchar * | varName | ) | const |
GLuint Shader::ID |